.. wxPython Phoenix documentation

   This file was generated by Phoenix's sphinx generator and associated
   tools, do not edit by hand.

   Copyright: (c) 2011-2020 by Total Control Software
   License:   wxWindows License

.. include:: headings.inc



.. _wx.WindowDC:

==========================================================================================================================================
|phoenix_title|  **wx.WindowDC**
==========================================================================================================================================

A :ref:`wx.WindowDC`  must be constructed if an application wishes to paint on the whole area of a window (client and decorations). 
         

This should normally be constructed as a temporary stack object; don't store a :ref:`wx.WindowDC`  object. 

To draw on a window from inside an EVT_PAINT() handler, construct a :ref:`wx.PaintDC`  object instead. 

To draw on the client area of a window from outside an EVT_PAINT() handler, construct a :ref:`wx.ClientDC`  object. 

A :ref:`wx.WindowDC`  object is initialized to use the same font and colours as the window it is associated with. 








         



.. seealso:: :ref:`wx.DC`, :ref:`wx.MemoryDC`, :ref:`wx.PaintDC`, :ref:`wx.ClientDC`, :ref:`wx.ScreenDC`    







|

|class_hierarchy| Class Hierarchy
=================================

.. raw:: html

   <div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;">
   <img id="toggleBlock-trigger" src="_static/images/closed.png"/>
   Inheritance diagram for class <strong>WindowDC</strong>:
   </div>
   <div id="toggleBlock-summary" style="display:block;"></div>
   <div id="toggleBlock-content" style="display:none;">
   <p class="graphviz">
   <center><img src="_static/images/inheritance/wx.WindowDC_inheritance.svg" alt="Inheritance diagram of WindowDC" usemap="#dummy" class="inheritance"/></center>
   <script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script>
   <map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.WindowDC.html" title="A wx.WindowDC  must be constructed if an application wishes to paint on the whole area of a window (client and decorations)." alt="" coords="5,159,140,188"/> <area shape="rect" id="node2" href="wx.DC.html" title="A wx.DC  is a `'device context'`  onto which graphics and text can be drawn." alt="" coords="34,82,111,111"/> <area shape="rect" id="node3" href="wx.Object.html" title="This is the root class of many of the wxWidgets classes." alt="" coords="23,5,122,34"/> </map> 
   </p>
   </div>

|


|sub_classes| Known Subclasses
==============================

:ref:`wx.ClientDC`

|


|method_summary| Methods Summary
================================

================================================================================ ================================================================================
:meth:`~wx.WindowDC.__init__`                                                    Constructor.
================================================================================ ================================================================================


|


|api| Class API
===============


.. class:: wx.WindowDC(DC)

   **Possible constructors**::

       WindowDC(window : Window) -> None
       
   
   A WindowDC must be constructed if an application wishes to paint on
   the whole area of a window (client and decorations).



   .. method:: __init__(self, window : Window)

      Constructor. 
                 

      Pass a pointer to the window on which you wish to paint. 
                 


      :param `window`: 
      :type `window`: wx.Window




      :rtype: `None`