.. wxPython Phoenix documentation This file was generated by Phoenix's sphinx generator and associated tools, do not edit by hand. Copyright: (c) 2011-2020 by Total Control Software License: wxWindows License .. include:: headings.inc .. _wx.WindowDC: ========================================================================================================================================== |phoenix_title| **wx.WindowDC** ========================================================================================================================================== A :ref:`wx.WindowDC` must be constructed if an application wishes to paint on the whole area of a window (client and decorations). This should normally be constructed as a temporary stack object; don't store a :ref:`wx.WindowDC` object. To draw on a window from inside an EVT_PAINT() handler, construct a :ref:`wx.PaintDC` object instead. To draw on the client area of a window from outside an EVT_PAINT() handler, construct a :ref:`wx.ClientDC` object. A :ref:`wx.WindowDC` object is initialized to use the same font and colours as the window it is associated with. .. seealso:: :ref:`wx.DC`, :ref:`wx.MemoryDC`, :ref:`wx.PaintDC`, :ref:`wx.ClientDC`, :ref:`wx.ScreenDC` | |class_hierarchy| Class Hierarchy ================================= .. raw:: html <div id="toggleBlock" onclick="return toggleVisibility(this)" class="closed" style="cursor:pointer;"> <img id="toggleBlock-trigger" src="_static/images/closed.png"/> Inheritance diagram for class <strong>WindowDC</strong>: </div> <div id="toggleBlock-summary" style="display:block;"></div> <div id="toggleBlock-content" style="display:none;"> <p class="graphviz"> <center><img src="_static/images/inheritance/wx.WindowDC_inheritance.svg" alt="Inheritance diagram of WindowDC" usemap="#dummy" class="inheritance"/></center> <script type="text/javascript">toggleVisibilityOnLoad(document.getElementById('toggleBlock'))</script> <map id="dummy" name="dummy"> <area shape="rect" id="node1" href="wx.WindowDC.html" title="A wx.WindowDC must be constructed if an application wishes to paint on the whole area of a window (client and decorations)." alt="" coords="5,159,140,188"/> <area shape="rect" id="node2" href="wx.DC.html" title="A wx.DC is a `'device context'` onto which graphics and text can be drawn." alt="" coords="34,82,111,111"/> <area shape="rect" id="node3" href="wx.Object.html" title="This is the root class of many of the wxWidgets classes." alt="" coords="23,5,122,34"/> </map> </p> </div> | |sub_classes| Known Subclasses ============================== :ref:`wx.ClientDC` | |method_summary| Methods Summary ================================ ================================================================================ ================================================================================ :meth:`~wx.WindowDC.__init__` Constructor. ================================================================================ ================================================================================ | |api| Class API =============== .. class:: wx.WindowDC(DC) **Possible constructors**:: WindowDC(window : Window) -> None A WindowDC must be constructed if an application wishes to paint on the whole area of a window (client and decorations). .. method:: __init__(self, window : Window) Constructor. Pass a pointer to the window on which you wish to paint. :param `window`: :type `window`: wx.Window :rtype: `None`