.. wxPython Phoenix documentation
This file was generated by Phoenix's sphinx generator and associated
tools, do not edit by hand.
Copyright: (c) 2011-2020 by Total Control Software
License: wxWindows License
.. include:: headings.inc
.. currentmodule:: wx.lib.agw.aui.framemanager
.. highlight:: python
.. _wx.lib.agw.aui.framemanager.AuiManager_DCP:
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|phoenix_title| **wx.lib.agw.aui.framemanager.AuiManager_DCP**
==========================================================================================================================================
A class similar to :class:`AuiManager` but with a Dummy Center Pane (**DCP**).
The code for this class is still flickery due to the call to :func:`CallAfter`
and the double-update call.
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|class_hierarchy| Class Hierarchy
=================================
.. raw:: html

Inheritance diagram for class
AuiManager_DCP:
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|super_classes| Known Superclasses
==================================
:class:`wx.lib.agw.aui.framemanager.AuiManager`
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|method_summary| Methods Summary
================================
================================================================================ ================================================================================
:meth:`~wx.lib.agw.aui.framemanager.AuiManager_DCP.__init__` See :meth:`AuiManager.__init__` for the class construction.
:meth:`~wx.lib.agw.aui.framemanager.AuiManager_DCP.Update` This method is called after any number of changes are made to any of the
================================================================================ ================================================================================
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|api| Class API
===============
.. class:: AuiManager_DCP(AuiManager)
A class similar to :class:`AuiManager` but with a Dummy Center Pane (**DCP**).
The code for this class is still flickery due to the call to :func:`CallAfter`
and the double-update call.
.. method:: __init__(self, \*args, \*\*keys)
See :meth:`AuiManager.__init__` for the class construction.
.. method:: Update(self)
This method is called after any number of changes are made to any of the
managed panes. :meth:`Update` must be invoked after :meth:`AuiManager.AddPane` or
:meth:`AuiManager.InsertPane` are called in order to "realize" or "commit" the changes.
In addition, any number of changes may be made to :class:`AuiManager` structures
(retrieved with :meth:`AuiManager.GetPane`), but to realize the changes,
:meth:`Update` must be called. This construction allows pane flicker to
be avoided by updating the whole layout at one time.