wx.adv.GenericAnimationCtrl¶
Generic implementation of wx.adv.AnimationCtrl interface.
If the platform supports a native animation control (currently just wxGTK) then this class implements the same interface internally in wxWidgets. One advantage of using this class instead of the native version is that this version of the control is capable of using animations in other formats than the ones supported by the gdk-pixbuf
library used by wxGTK, which typically only supports ANIMATION_TYPE_GIF
.
Note that to use this class you need to explicitly include the generic header after including the main one before using it, i.e.
# Including headers is not required for Python.
Class Hierarchy¶
Methods Summary¶
Initializes the object and calls |
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Creates the control with the given anim animation. |
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Create a new animation object compatible with this control. |
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Create a new animation object compatible with this control. |
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Draw the current frame of the animation into given DC. |
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Returns the animation associated with this control. |
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Returns a wx.Bitmap with the current frame drawn in it. |
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Returns the inactive bitmap shown in this control when the; see |
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Returns |
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Returns |
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Loads the animation from the given stream and calls |
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Loads the animation from the given file and calls |
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This overload of |
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Sets the animation to play in this control. |
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Sets the bitmap to show on the control when it’s not playing an animation. |
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Specify whether the animation’s background colour is to be shown (the default), or whether the window background should show through. |
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Stops playing the animation. |
Properties Summary¶
See |
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See |
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See |
Class API¶
- class wx.adv.GenericAnimationCtrl(Control)¶
Possible constructors:
GenericAnimationCtrl(parent, id=ID_ANY, anim=NullAnimation, pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE, name=AnimationCtrlNameStr) -> None
Generic implementation of AnimationCtrl interface.
Methods¶
- __init__(self, parent, id=ID_ANY, anim=NullAnimation, pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE, name=AnimationCtrlNameStr)¶
Initializes the object and calls
Create
with all the parameters.- Parameters:
parent (wx.Window)
id (wx.WindowID)
anim (wx.adv.Animation)
pos (wx.Point)
size (wx.Size)
style (long)
name (string)
- Return type:
None
- Create(self, parent, id=ID_ANY, anim=NullAnimation, pos=DefaultPosition, size=DefaultSize, style=AC_DEFAULT_STYLE, name=AnimationCtrlNameStr)¶
Creates the control with the given anim animation.
After control creation you must explicitly call
Play
to start to play the animation. Until that function won’t be called, the first frame of the animation is displayed.- Parameters:
parent (wx.Window) – Parent window, must be not
None
.id (wx.WindowID) – The identifier for the control.
anim (wx.adv.Animation) – The initial animation shown in the control.
pos (wx.Point) – Initial position.
size (wx.Size) – Initial size.
style (long) – The window style, see
AC_
flags.name (string) – Control name.
- Return type:
bool
- Returns:
True
if the control was successfully created orFalse
if creation failed.
- CreateAnimation(self)¶
Create a new animation object compatible with this control.
A wx.adv.Animation object created using this function is always compatible with controls of this type, see
wx.adv.Animation.IsCompatibleWith
.- Return type:
Added in version 4.1/wxWidgets-3.1.4.
See also
- static CreateCompatibleAnimation()¶
Create a new animation object compatible with this control.
This method does the same thing as
CreateAnimation
but is static, i.e. can be called without creating any wx.adv.AnimationCtrl objects.- Return type:
Added in version 4.1/wxWidgets-3.1.4.
- DrawCurrentFrame(self, dc)¶
Draw the current frame of the animation into given DC.
This is fast as current frame is always cached.
- Parameters:
dc (wx.DC)
- Return type:
None
- GetAnimation(self)¶
Returns the animation associated with this control.
- Return type:
- static GetClassDefaultAttributes(variant=WINDOW_VARIANT_NORMAL)¶
- Parameters:
variant (WindowVariant)
- Return type:
VisualAttributes
- GetInactiveBitmap(self)¶
Returns the inactive bitmap shown in this control when the; see
SetInactiveBitmap
for more info.- Return type:
Bitmap
- IsPlaying(self)¶
Returns
True
if the animation is being played.- Return type:
bool
- IsUsingWindowBackgroundColour(self)¶
Returns
true
if the window’s background colour is being used.- Return type:
bool
- Load(self, file, animType=ANIMATION_TYPE_ANY)¶
Loads the animation from the given stream and calls
SetAnimation
.See
wx.adv.Animation.Load
for more info.- Parameters:
file (wx.InputStream)
animType (AnimationType)
- Return type:
bool
- LoadFile(self, file, animType=ANIMATION_TYPE_ANY)¶
Loads the animation from the given file and calls
SetAnimation
.See
wx.adv.Animation.LoadFile
for more info.- Parameters:
file (string)
animType (AnimationType)
- Return type:
bool
- Play(self, *args, **kw)¶
-
Play (self, looped)
This overload of
Play
lets you specify if the animation must loop or not.- Parameters:
looped (bool)
- Return type:
bool
Play (self)
Starts playing the animation.
The animation is always played in loop mode (unless the last frame of the animation has an infinite delay time) and always start from the first frame even if you
stopped
it while some other frame was displayed.- Return type:
bool
- SetAnimation(self, anim)¶
Sets the animation to play in this control.
If the previous animation is being played, it’s
Stop
stopped. UntilPlay
isn’t called, a static image, the first frame of the given animation or the background colour will be shown (seeSetInactiveBitmap
for more info).- Parameters:
anim (wx.adv.Animation)
- Return type:
None
- SetInactiveBitmap(self, bmp)¶
Sets the bitmap to show on the control when it’s not playing an animation.
If you set as inactive bitmap
wx.NullBitmap
(which is the default), then the first frame of the animation is instead shown when the control is inactive; in this case, if there’s no valid animation associated with the control (seeSetAnimation
), then the background colour of the window is shown.If the control is not playing the animation, the given bitmap will be immediately shown, otherwise it will be shown as soon as
Stop
is called.Note that the inactive bitmap, if smaller than the control’s size, will be centered in the control; if bigger, it will be stretched to fit it.
- Parameters:
bmp (wx.BitmapBundle)
- Return type:
None
- SetUseWindowBackgroundColour(self, useWinBackground=True)¶
Specify whether the animation’s background colour is to be shown (the default), or whether the window background should show through.
- Parameters:
useWinBackground (bool)
- Return type:
None
- Stop(self)¶
Stops playing the animation.
The control will show the first frame of the animation, a custom static image or the window’s background colour as specified by the last
SetInactiveBitmap
call.- Return type:
None
Properties¶
- Animation¶
See
GetAnimation
andSetAnimation
- BackingStore¶
See
GetBackingStore
- InactiveBitmap¶
See
GetInactiveBitmap
andSetInactiveBitmap