wx.adv.Sound¶
This class represents a short sound (loaded from Windows WAV file), that can be stored in memory and played.
Currently this class is implemented on Windows and Unix and can use either Open Sound System (OSS) or Simple DirectMedia Layer (SDL) under the latter. Notice that OSS is not provided any more by most, and maybe even all, Linux systems in 2017 and osspd (OSS Proxy Daemon) package typically needs to be installed to make it work.
Class Hierarchy¶
Methods Summary¶
Default constructor. |
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Constructs a wave object from a file or resource. |
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Create a sound object from data in a memory buffer in |
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Returns |
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Plays the sound file. |
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Plays the sound file. |
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If a sound is played, this function stops it. |
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Class API¶
- class wx.adv.Sound(Object)¶
Possible constructors:
Sound() -> None Sound(fileName) -> None
This class represents a short sound (loaded from Windows
WAVfile), that can be stored in memory and played.
Methods¶
- __init__(self, *args, **kw)¶
-
__init__ (self)
Default constructor.
- Return type:
None
__init__ (self, fileName)
Constructs a wave object from a file or, under Windows, from a Windows resource.
Call
IsOkto determine whether this succeeded.- Parameters:
fileName (string) – The filename or Windows resource.
- Return type:
None
- Create(self, fileName)¶
Constructs a wave object from a file or resource.
- Parameters:
fileName (string) – The filename or Windows resource.
- Return type:
bool
- Returns:
Trueif the call was successful,Falseotherwise.
- CreateFromData(self, data)¶
Create a sound object from data in a memory buffer in
WAVformat.- Return type:
bool
- IsOk(self)¶
Returns
Trueif the object contains a successfully loaded file or resource,Falseotherwise.- Return type:
bool
- Play(self, flags=SOUND_ASYNC)¶
Plays the sound file.
If another sound is playing, it will be interrupted.
Returns
Trueon success,Falseotherwise. Note that in general it is possible to delete the object which is being asynchronously played any time after calling this function and the sound would continue playing, however this currently doesn’t work under Windows for sound objects loaded from memory data.The possible values for flags are:
wx.adv.SOUND_SYNC:Playwill block and wait until the sound is replayed.wx.adv.SOUND_ASYNC: Sound is played asynchronously,Playreturns immediately.SOUND_ASYNC|wxSOUND_LOOP: Sound is played asynchronously and loops until another sound is played,
Stopis called or the program terminates.
The static form is shorthand for this code:
wx.adv.Sound(filename).Play(flags)
- Parameters:
flags
- Return type:
bool
- static PlaySound(filename, flags=SOUND_ASYNC)¶
Plays the sound file.
If another sound is playing, it will be interrupted.
Returns
Trueon success,Falseotherwise. Note that in general it is possible to delete the object which is being asynchronously played any time after calling this function and the sound would continue playing, however this currently doesn’t work under Windows for sound objects loaded from memory data.The possible values for flags are:
wx.adv.SOUND_SYNC:Playwill block and wait until the sound is replayed.wx.adv.SOUND_ASYNC: Sound is played asynchronously,Playreturns immediately.SOUND_ASYNC|wxSOUND_LOOP: Sound is played asynchronously and loops until another sound is played,
Stopis called or the program terminates.
The static form is shorthand for this code:
wx.adv.Sound(filename).Play(flags)
- Parameters:
filename (string)
flags
- Return type:
bool
- static Stop()¶
If a sound is played, this function stops it.
- Return type:
None
- __bool__(self)¶
- Return type:
bool
- __nonzero__(self)¶
- Return type:
bool
